As programs grow in size, it becomes important to break them into separate parts (modules) that communicate with rest of the program through a few well defined interfaces.
If we decompose the program into modules well is we can code each module independently. Also if change happens we can localize changes to a particular module without impacting the rest of the programs.
For example, as is their habit, a LCD which we had used in a product went obsolete. We had a written the hardware abstraction layer for the LCD as a separate module. We substituted a different LCD, and modified the LCD hardware abstraction module while not impacting rest of the program.
C provides two keywords static and extern that facilitate this. Disciplined coding practice also aids modularization.
The key is to have a header file for each module. This header file contains
In the header file you should only put definitions of constants, structures, variables and functions that you want to expose.
As a coding practice I prefix all constant, structure, variable and function definitions with the name of the module. This makes it easy to identify the source of definition in a larger program with many modules.
The implementation file(s) contains the actual definition of variables and implementations of the functions defined in the header file.
The implementation file also contains definitions of those variables, structures and constants that are used only in the implementation file. It also contains definitions and implementations of helper functions. These should be declared as static to prevent access from outside. I all find it a good programming practice to prefix all internal names with "_".
Header file for a module named node node.h
/*
Interface for node module
node_var1 is a variable used inside the module
node_do_something() is a function in the module
*/
extern int node_var1;
extern int node_do_something(void);
Implementation file for module named node node.c
#include "node.h"
int node_var1;
static int _node_var2;
static void _node_helper_function(void){
}
int node_do_something(void){
node_var1 = 2;
_node_var2 =35;
_node_helper_function();
}
The main file which uses module node
#include "node.h"
int main(int argc, char *argv[]){
while(1){
node_do_something();
}
}
We can extend the modular programming concepts explained on this page to do OOP in C.
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